Salt and Sanctuary – A painting in a video game form

[WARNING!!! READING AHEAD!!!]

The salt is strong in this one…..

There are very few games that leave a lasting impact on me, Salt and sanctuary is one of them. many of the game’s aspects is beautiful and fits the game’s overall theme, how the colors are bland and dark shows the dark nature of the game, the background compliments the NPCs and the enemies.

The gameplay of the game is somewhat near a cross between a hack’n’slash game and dark souls, the map of the game is larger than you expect but somehow all connected in various interesting ways.

The bosses are plenty and memorable, they have varying difficulties and you must use different strategies to beat them.

The game gives you enough space to make any build and not punish you for not choosing the correct builds or even spec incorrectly.

Overall, this game shouldn’t be considered a 2d dark souls as it has enough unique aspects of its own to consider itself a unique game.

for those wondering if they should get the game or not, you can watch my playthrough of the game and decide yourself.

Starbound – A large and empty mansion

[WARNING! READING AHEAD!]

[some wise words…….. by some wise person]

So, I played starbound, I’ve beaten the game (with mods of course), I spent 261 hours on the game…..do I think it was time well spent? To be honest, I don’t think so.

Starbound is an interestingly unique game, it has many features ranging from time travel to different races, its like a large mansion, its extremely large, giving you lots of exploration where you can explore space endlessly (I mean it, it keeps on generating planets), lots of weapons and magic for you to play with, different races that react to you differently, capturing monsters and making them your ally and the list goes on.

But the longer you play, the more it’s flaws starts to show, whenever you start the game fresh with a new character, you always have to do a mission before you can go the space exploration portion of the game and depending on your luck, it could take a very long before you can do so, there isn’t much variety on how the villages and communities do, you find a community, do some quests related to the villages and if you are lucky, they become your crew mates and if you tried to take some of their stuff, they become aggressive towards you, that’s pretty much it.

The way you handle mission is very linear, you can’t go to any boss in any order even though the game should do that due to its open world nature, despite on how large the entire game is, there are no side bosses, only main bosses (unless you wanna count ancient bosses as side bosses). The crew AI isn’t very good, they jump into lava and acid as if though they are in a swimming pool, even though you can take only 2 crew members, it becomes a hassle as you try to select certain items and they’re in the way.

The game is like a very very large mansion, but it feels somewhat empty because after long hours into the game, it starts to become boring and you just start farming food hoping it doesn’t spoil on you, I am trying to refrain myself from comparing starbound to terraria because they are two different games with unique gameplays but I hope starbound takes some ideas from terraria like improving the grappling, unique side bosses, flying islands, special events and such. Starbound can go so many directions since there are many things can be added to the game.

In the end, I wanna say starbound is a good game but it still has ways to go before it could rival against terraria in terms of content.

Looking back to move forward

[WARNING! READING AHEAD!]

happy new year all…..

I guess its a bit too late for that

Usually people are excited when their birthday slowly inches in even when there people who don’t really celebrate it, when your family/ friends have done the effort of doing something special on your birthday, you can’t help but smile.

I look at my birthday as my track record of what I have done artistically as this year’s birthday wasn’t something I really looked forward to, for the past two years my majelah has been on a snail pace (I bet the snail would have beaten me ¬†at this point), barely posted any sort of artwork nor have I drawn anything, its as if the last 7-8 years of my life meant nothing to me because when I will look at my sketchpads, I will drawings of an aspiring artist who wants to do something big, I didn’t want to look at those sketchpads because I used to be that aspiring artist who wanted to do major things for the majelah, so I avoided my sketchpads the entire day until I decided to face the truth and accept that I have fail to do what I planned, to accept that the majelah project meant nothing to me.

Its funny how the human memory works, if you put enough emotion into one action, everything during that moment will be recorded, that’s what happened to me when I was looking at those sketchpads(and I forgot I had a lot of them), memories and emotions connected to those memories started to rush through me as if though I was living them again, the more I looked at my older sketchpads, the more I realized how much I have progress and I was able to find small incorrect mistakes the young artistic me would have never find. Until it hit me, maybe I was doing this all wrong, I shouldn’t be wasting my birthday on things I failed to do, I should look at things I was able to succeed and learn from it, it is true that the majelah hasn’t progressed at all but that doesn’t mean I don’t care for it, I am using a 3d modeling software to make a 3d model of the setting the characters are in, I am constantly thinking and rethinking how the story is supposed to follow and fine tuning it.

This birthday has made me learn that yes we should look and learn from our failures and refine ourselves but to also look at what we have managed to succeed. Out of all the pronouns I can think of the one that fits the most is “With failure comes development, with patience comes wisdom”.

Phoenolf out (O_O)/