Starbound – A large and empty mansion

[WARNING! READING AHEAD!]

[some wise words…….. by some wise person]

So, I played starbound, I’ve beaten the game (with mods of course), I spent 261 hours on the game…..do I think it was time well spent? To be honest, I don’t think so.

Starbound is an interestingly unique game, it has many features ranging from time travel to different races, its like a large mansion, its extremely large, giving you lots of exploration where you can explore space endlessly (I mean it, it keeps on generating planets), lots of weapons and magic for you to play with, different races that react to you differently, capturing monsters and making them your ally and the list goes on.

But the longer you play, the more it’s flaws starts to show, whenever you start the game fresh with a new character, you always have to do a mission before you can go the space exploration portion of the game and depending on your luck, it could take a very long before you can do so, there isn’t much variety on how the villages and communities do, you find a community, do some quests related to the villages and if you are lucky, they become your crew mates and if you tried to take some of their stuff, they become aggressive towards you, that’s pretty much it.

The way you handle mission is very linear, you can’t go to any boss in any order even though the game should do that due to its open world nature, despite on how large the entire game is, there are no side bosses, only main bosses (unless you wanna count ancient bosses as side bosses). The crew AI isn’t very good, they jump into lava and acid as if though they are in a swimming pool, even though you can take only 2 crew members, it becomes a hassle as you try to select certain items and they’re in the way.

The game is like a very very large mansion, but it feels somewhat empty because after long hours into the game, it starts to become boring and you just start farming food hoping it doesn’t spoil on you, I am trying to refrain myself from comparing starbound to terraria because they are two different games with unique gameplays but I hope starbound takes some ideas from terraria like improving the grappling, unique side bosses, flying islands, special events and such. Starbound can go so many directions since there are many things can be added to the game.

In the end, I wanna say starbound is a good game but it still has ways to go before it could rival against terraria in terms of content.

military forces potrayed as weaklings in movies and comics

[[[[WARNING!!!!!!!!!READING AHEAD!!!!!!!!]]]

 

this has been bothering me for quite a while now, we watch an action movie and we see the main character being chased by the military, the military fires a barrage of bullets and yet somehow, none of the bullets hits the character, ok I know he’s the main character but I am for damn certain he can’t stop bullets (apparently, the plot has demanded that no bullets hits the characters).

ok so I have never been to the military (my closest information about the military is through TV)(although if by chance you have been in the military then I salute you “salutes”) nor all that jazz but I am damn sure that the police force and the military are much much much much (and on and on and on) more accurate than that and more fierce, I have watched enough movies to realize that somehow, the plot demands the military and the police force to be a group of wimps that somehow were accepted to the force by chance, ever heard the phrase “I didn’t sign up for this”? it is by far the most used phrase in all of action movies. I am pretty sure if movies actually portrayed how the military and police forces are, then we’d see a totally different movie.

I am leaving no prisoners here, comics and manga (japanese manga) have this tendency of making the police and military forces weak as crazy (even fantasy ones), although I can’t name some american comics that follows such a pattern (but when I do, I will mention them, do countless nameless henchmen who are there just to show that the character is very strong count?), but its widely seen in manga, bleach is the first manga that comes to mind, for those who don’t know what bleach is (I would say google it but then again, I’ll be kind enough to spare you the finger-button pressing, http://en.wikipedia.org/wiki/Bleach_%28manga%29), due to some events that happen in the story, the main character goes to a different world (very fantasy like), the way how this different world operates is like how the normal world is, you have the population, the default hierarchy and (wait for it) people to guard the world. now the people who guard the world work like a military force, you have the normal soldiers, the side captains and the captains, anyway when the guards discovered the main character (big surprise, a battle scene shows up), now you would expect that a person from the human world can never go up against a person from a totally different world, nope, as the story demands, the character mows down the guards like they were nothing (ok even though the main character has been trained by a professional, number of guards should’ve at least slowed him down), apparently, its an unwritten rule that any person who doesn’t have a name is worthless and can be defeated immediately and that the only reason why the person added them their in the first is to: #1 show off the characters powers #2 they’re added as place fillers (because not giving them names or even giving them a backstory is so much easier) .

 

anyway, with that out of my system, I can go back studying and doing whatever I do

Rising artist’s note blog thing #7

(its been a reaally long while since I wrote one of these but anyway)

never be afraid to make mistakes….actually become fearless when making mistakes, whenever a drawing, story, sculpture or whatever the art you are doing, always remember that there’s a possibility of things not going your way. you learn more when you make mistakes rather than succeeding, finally, learn your limits and~~~ GOING BEYOND IT!!!!!!!!!

end

Rising artist’s note blog thing #6

originally, I planned on writing a very long blog (or whatever its called) on how curiosity can help artists of all kinds but seeing as people these days don’t really cater to very long reading, I’ll keep it short.

at some point of your artistic time (whatever the type of art), you’re going to have to let curiosity take the wheel and drive you to places you never thought of going. (also, I added some drawings I drew before OwO)

in the process of evil vocaliod hatsune azusa nyan koi wa groovy

Rising artist’s note blog thing #2

I want to write this now before I forget what to say…

Last december, I went to my drawer and randomly picked up one of the notebooks that I used for drawing and start comparing to the drawings back then and now (I do this every december), what makes this so enjoyable is that some notebooks and sketchpad have this pretty perk in which each time I look at one of the drawings, I start remembering things that happened at the time I was drawing that drawing (the best way to describe it). from one notebook sketchpad to another, I was enjoying the memories I receive from each one (some are happy and some are sad). until for some reason, I reached to a sketchpad that was literally empty with memories, the drawings were amazing but no memories. it bothered me up until last week I realized the reason, the reason why some of the drawings had this pretty installed memory was because I had nothing to refer to, it was just me and my imagination, guiding me throughout the drawing, I was drawing based on what felt right, not what felt proper. I believe artist at some point of the drawing process, should trust their artistic instincts. that’s all I have to say.

end…